Connecting found objects and hi-tech wizardry, artists Kyle McDonald and Jonas Jongejan were a highlight of Denmark’s Click festival earlier this year.
A young Israeli design firm has developed a form of woven furniture that combines 3D printing inspired processes with simple forms.
Interactive design studio Nature Graphique show that even the simplest of geometric shapes can undergo a metamorphosis and become something beautiful, with a little help from technology.
Distorting the Palais de Tokyo, Henrique Oliveira’s latest piece appears to be a biological glitch in the cold, hard confines of the contemporary gallery.
Taking familiar urban centers, Michael Shainblum transforms them into a stained-glass window of light and sound using a complex array of mirror lines.
Brian House’s Quotidian Record takes a year of location data, and condenses it into an eleven-minute record that is, perhaps surprisingly, very listenable.
Tokyo creative Tao Tajima has created a two-minute film which combines an empty, nocturnal Tokyo with minimalist white graphic images to hypnotic effect.
Using a portable mini foundry, design duo Studio Swine have turned aluminium waste into functional, and strangely beautiful, pieces of furniture.
Haroon Mirza’s work has roots in the contemporary culture of sampling, mixing and digital bricolage.
Combing a Scandinavian design with craft practices from around the world, Swedish studio Glimpt are translating time honoured skills into fresh business.
Using techniques more commonly found in Medieval architecture than fashion, Croatian designer Matija Cop has created a collection of sculptural dresses that can be assembled multiple ways without the use of stitching or glue.
Giving the idea of ‘made in China’ a more biological interpretation, RCA student Jeongwon Ji has created a new form of plastic, using the shell of the Chinese Mitten Crab.
As part of the 2013 Royal College of Art graduate exhibition, James Shaw has unveiled a range of plastic, pewter and papier-mâché furniture created using custom-made spray guns he designed and built himself.
Cameras, it turns out, aren’t just for snapping pictures. Designer Amy Radcliffe has created the Madeleine, a camera designed to capture and record the molecular information of scents.
Artist Leandro Erlich allows visitors to scale the exterior of a traditional Victorian town house, using some clever life-size visual trickery.
Designer Vanessa Redondo pushes technology’s aesthetic possibilities, with a series of pieces that combine memory storage devices with traditional materials like porcelain and wood.
Zaha Hadid Architects reconsider the physical limits of traditional architecture, in a new interactive installation created for an exhibition at the Danish Architecture Centre.
Artist Tomás Saraceno has created an ambitious, and enormous, installation, that allows visitors to experience suspension more than 20 metres off the ground.
Combing ink-marbling techniques with a fresh Scandinavian design aesthetic, Snedker Studio brings a unique sense of handicraft to interior design.
Providing a creative twist on the concept of ‘smart cities’, Dutch social design specialists Studio Roosegaarde create work that responds to human touch.
Gaming technology is reinterpreted to create a series of beautifully angular portraits, in interactive artist Mike Pelletier’s Kinect project.
Designer Philipp Meyer questions the possibilities of traditional storytelling with his braille comic; allowing blind readers to explore a comic book-style narrative using touch alone.
Finding her place somewhere between the role of stylist and photographer, Swiss-African imagemaker Namsa Leuba reinterprets the world of fashion in unexpected ways, using her own African heritage as a point of inspiration.